sphore 0.0.1
SPH openGL rendering engine
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Code for managing the viewing volume. More...
Data Structures | |
struct | _volume |
Internal storage for a viewing volume. More... | |
Defines | |
#define | DEFAULT_WIDTH 10.f |
#define | DEFAULT_HEIGHT 10.f |
#define | DEFAULT_DEPTH 1000.f |
Functions | |
volume_t * | volume_create (void) |
void | volume_destroy (volume_t *vol) |
void | volume_reset (volume_t *vol) |
void | volume_set (volume_t *vol, float width, float height, float depth) |
void | volume_get (volume_t *vol, float *width, float *height, float *depth) |
Code for managing the viewing volume.
#define DEFAULT_DEPTH 1000.f |
#define DEFAULT_HEIGHT 10.f |
#define DEFAULT_WIDTH 10.f |
volume_t* volume_create | ( | void | ) |
void volume_destroy | ( | volume_t * | vol | ) |
void volume_get | ( | volume_t * | vol, |
float * | width, | ||
float * | height, | ||
float * | depth | ||
) |
void volume_reset | ( | volume_t * | vol | ) |
void volume_set | ( | volume_t * | vol, |
float | width, | ||
float | height, | ||
float | depth | ||
) |