sphore 0.0.1
SPH openGL rendering engine

src/device.h

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00001 /********************************************************************
00002  * sphore - SPH Opengl Rendering Engine
00003  *
00004  * This file is (or was) part of sphore.
00005  * sphore comes with ABSOLUTELY NO WARRANTY.
00006  * This is free software; and you are welcome to redistribute
00007  * it under the terms of the GNU General Public License
00008  * (see LICENSE file for details) and the provision that
00009  * this notice remains intact. If you modify this file, please
00010  * note section 2a) of the GPLv2 states that:
00011  *
00012  *  a) You must cause the modified files to carry prominent notices
00013  *     stating that you changed the files and the date of any change.
00014  *
00015  * Copyright (C) 2011 James Wetter. All rights reserved.
00016  * Contact: wetter.j@gmail.com
00017  *
00018  ********************************************************************/
00019 
00020 
00026 #ifndef DEVICE_H
00027 #define DEVICE_H
00028 #include "sphore.h"
00029 #include <stdlib.h>
00030 #include <GL/gl.h>
00031 
00035 typedef struct _device device_t;
00036 
00040 device_t *device_create (SREdeviceType type, unsigned int width,
00041                          unsigned int height);
00042 
00043 void device_destroy (device_t * dev);
00044 
00054 void device_update_size (device_t * dev, int width, int height);
00055 
00059 SREdeviceType device_get_type (device_t * dev);
00060 
00061 void
00062 device_get_size (device_t * dev, unsigned int *width, unsigned int *height);
00063 
00064 void
00065 device_set_size (device_t * dev, unsigned int width, unsigned int height);
00066 
00067 void device_draw_to_texture (device_t * dev);
00068 
00069 void device_draw_to_window (device_t * dev);
00070 
00071 #endif
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